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Embedded/Arduino

Arduino_v220428 - piezo only

피에조 Song Github - 11번 핀과 연결되어 있음

https://github.com/robsoncouto/arduino-songs

 

GitHub - robsoncouto/arduino-songs

Contribute to robsoncouto/arduino-songs development by creating an account on GitHub.

github.com

# BABYShark

#define PIEZO_PIN 7

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

int tempo =120;
//notes in the melody:
int melody[] = {
  NOTE_C4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4,
   NOTE_C4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4,
      NOTE_C4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_E4,
      0,
        NOTE_C4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4,
   NOTE_C4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4,
      NOTE_C4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_E4,
      0,
            NOTE_A4, NOTE_G4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4,
   NOTE_C4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4,
      NOTE_C4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_E4,  
};

// note durations: 4 = quarter note, 8 = eighth note, etc
int noteDurations[] = {
  2, 2, 4, 4, 4, 8, 4, 8, 4,
  4, 4, 4, 4, 4, 8, 4, 8, 4,
  4, 4, 4, 4, 4, 8, 4, 8, 4, 4, 4, 2,
  2, 
    2, 2, 4, 4, 4, 8, 4, 8, 4,
  4, 4, 4, 4, 4, 8, 4, 8, 4,
  4, 4, 4, 4, 4, 8, 4, 8, 4, 4, 4, 2, 
    2, 
    2, 2, 4, 4, 4, 8, 4, 8, 4,
  4, 4, 4, 4, 4, 8, 4, 8, 4,
  4, 4, 4, 4, 4, 8, 4, 8, 4, 4, 4, 2, 
};
int wholenote = (60000 * 4) / tempo;

int divider = 0, noteDuration = 0;
void setup(){
  pinMode(PIEZO_PIN, OUTPUT);
  for (int thisNote = 0; thisNote < sizeof(melody) / sizeof(melody[0]); thisNote++) {
    divider = melody[thisNote + 1];
    if (divider > 0) {
      noteDuration = (wholenote) / divider;
    } else if (divider < 0) {
      noteDuration = (wholenote) / abs(divider);
      noteDuration *= 1.5; // increases the duration in half for dotted notes
    }

    int noteDuration = 1000/noteDurations[thisNote];
 
    tone(PIEZO_PIN, melody[thisNote],noteDuration);
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    noTone(PIEZO_PIN); 
  }
}

void loop(){ 
}

https://create.arduino.cc/projecthub/rayan-kiwan/baby-shark-arduino-song-4949d0?ref=user&ref_id=1031128&offset=0 

 

BABY SHARK arduino song

Hello all , I will show you how to build baby shark tone music using arduino uno By Rayan kiwan.

create.arduino.cc

 

# 곰세마리

#define PIEZO_PIN 7

#define NOTE_C5  523    //도
#define NOTE_D5  587    //레
#define NOTE_E5  659    //미
#define NOTE_F5  698    //파
#define NOTE_G5  784   //솔
#define NOTE_A5  880   //라
#define NOTE_B5  988   //시
#define NOTE_C6  1047 //도

int melody[] = {
NOTE_C5,NOTE_C5,NOTE_C5,NOTE_C5,NOTE_C5,
NOTE_E5,NOTE_G5,NOTE_G5,NOTE_E5,NOTE_C5,
NOTE_G5,NOTE_G5,NOTE_E5,NOTE_G5,NOTE_G5,NOTE_E5,
NOTE_C5,NOTE_C5,NOTE_C5,

NOTE_G5,NOTE_G5,NOTE_E5,NOTE_C5,
NOTE_G5,NOTE_G5,NOTE_G5,
NOTE_G5,NOTE_G5,NOTE_E5,NOTE_C5,
NOTE_G5,NOTE_G5,NOTE_G5,

NOTE_G5,NOTE_G5,NOTE_E5,NOTE_C5,
NOTE_G5,NOTE_G5,NOTE_G5,NOTE_A5,NOTE_G5,
NOTE_C6,NOTE_G5,NOTE_C6,NOTE_G5,
NOTE_E5,NOTE_D5,NOTE_C5
};

int noteDurations[]={
4,8,8,4,4,
4,8,8,4,4,
8,8,4,8,8,4,
4,4,2,
4,4,4,4,
4,4,2,
4,4,4,4,
4,4,2,
4,4,4,4,
8,8,8,8,2,
4,4,4,4,
4,4,2
};


void setup() { 
  for (int i = 0; i < 49; i++) {
    int Durations = 1000/noteDurations[i];    // 음계의 음길이 계산
    tone(PIEZO_PIN, melody[i], Durations);    
    int pauseBetweenNotes = Durations *1.3 ;
    delay(pauseBetweenNotes);
    noTone(PIEZO_PIN);
  }
} 
void loop() {
}

 

 

# 반짝반짝 작은별

#define PIEZO_PIN 7

int length = 15;

char notes[] = "ccggaag ffeeddc ggffeed ggffeed ccggaag ffeeddc "; 
int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 };
int tempo = 300;

void playTone(int tone, int duration) {
  for (long i = 0; i < duration * 1000L; i += tone * 2) {
    digitalWrite(PIEZO_PIN, HIGH);
    delayMicroseconds(tone);
    digitalWrite(PIEZO_PIN, LOW);
    delayMicroseconds(tone);
  }
}

void playNote(char note, int duration) {
  char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
  int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 };
  
  for (int i = 0; i < 8; i++) {
    if (names[i] == note) {
      playTone(tones[i], duration);
    }
  }
}

void setup() {
  pinMode(PIEZO_PIN, OUTPUT);
  for (int i = 0; i < length; i++) {
    if (notes[i] == ' ') {
      delay(beats[i] * tempo);
    } else {
      playNote(notes[i], beats[i] * tempo);
    }
    delay(tempo / 2); 
  }
}

void loop() {
  
}

#학교종이 땡땡땡

#define PIEZO_PIN 7

#define C 262 // 도 
#define D 294 // 레 
#define E 330 // 미 
#define F 349 // 파 
#define G 392 // 솔 
#define A 440 // 라 
#define B 494 // 시 

int tempo = 200; // duration 옵션 값 설정 
int notes[25] = { G, G, A, A, G, G, E, G, G, E, E, D, G, G, A, A, G, G, E, G, E, D, E, C }; 

void setup() { 
  pinMode (PIEZO_PIN, OUTPUT); 
  
  for (int i = 0; i < 12; i++) { 
    tone (PIEZO_PIN, notes[ i ], tempo); 
    delay (300); 
  } 
  //delay(100); // 멜로디 중간에 짧게 멈추는 용도 

  for (int i = 12; i < 25; i++) { 
    tone (PIEZO_PIN, notes[ i ], tempo); 
    delay(300); 
  } 
} 

void loop() { 
  
}

 

# 기본 팅커캐드 예제

#define PIEZO_PIN 7

#define NOTE_C4  262
#define NOTE_G3  196
#define NOTE_A3  220
#define NOTE_B3  247
#define NOTE_C4  262


// notes in the melody:
int melody[] = {
  NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  4, 8, 8, 4, 4, 4, 4, 4
};

void setup() {
  // iterate over the notes of the melody:
  for (int thisNote = 0; thisNote < 8; thisNote++) {

    // to calculate the note duration, take one second
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(PIEZO_PIN, melody[thisNote], noteDuration);

    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(PIEZO_PIN);
  }
}

void loop() {
  // no need to repeat the melody.
}

 

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